PalTopin Posted November 15, 2017 Share Posted November 15, 2017 Hi guys! I have a grid, did a soft transform to have one side flat pointing the Y axis and another pointing the Z axis, as it is in the screenshots. With a attrib vop I'm able mix the normals of a flat grid with the mod one (Red node) BUT I want something like the last image, the polys that are facing Y has 0 deformation and the polys that are facing Z has 1 in the deformation, right now is 0 or 1, I haven't been able to achieve a soft blend between the two of them. If I could convert the normal to angle, do some kind of "if statement" maybe this will work, but I have no idea on how to do it. Any help please? ModifyNormal.hipnc Quote Link to comment Share on other sites More sharing options...
PalTopin Posted November 16, 2017 Author Share Posted November 16, 2017 For anyone that is wonder how to do this, the AWESOME Babaj answer my question in this threadhttps://sidefx.com/forum/topic/52672/?page=1#post-236743 Regards! Quote Link to comment Share on other sites More sharing options...
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