chumbucket Posted December 9, 2017 Share Posted December 9, 2017 Hi guys, I dropped smokeless flames on a sphere and I get this "pumping" flame. I just want a steady stream. Jet engine/blow torch of sorts. I also ticked off everything in the shapes tab. Quote Link to comment Share on other sites More sharing options...
chumbucket Posted December 10, 2017 Author Share Posted December 10, 2017 (edited) alright. A few frustrating hours in I found what I was looking for. Turns out I just had to turn off the noise in the fluid source(scalar volumes -> noise tab). To make it even smoother I turned up the viscocity in the pyro solver(simulation tab). This might come in handy as well.sidefx pyro look cheers Edited December 10, 2017 by chumbucket Quote Link to comment Share on other sites More sharing options...
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