Jump to content

Dissolve from texture


callebalik

Recommended Posts

Hi folks,

Trying to approach an effect where I have a meteorite that I want to dissolve based on a marble texture. I'd like to have the dissolve start from the "swirly veins" of the marble and grow out and into it until the meteorite completely disappears. 

Loose ways I have thought of is

-- Cd Attribute from map --> points --> propagation through solver --> delete based on Cd --> vdb --> mesh

-- Attribute from map --> isolate veins geometry --> expand veins geometry --> cookie/boolean over initial

Would it be possible to achieve with a volume vop or other volume operations? Maybe VDB combine?

Need good detail and solid interior of the meteorite.

Any directions and/or tips highly appreciated!

Cheers

 

 

 

Link to comment
Share on other sites

Probably the easiest way would be to try and recreate the marble texture with several noises merged together.

You'd have an easier time then isolating the edges -> take the complement of you noise, feed it through a fit - change a bit the range and subtract it to the original noise.

That way you avoid making UV's for your meteor, and you can animate the noise for fun effects.

As for the dissolving, I think vdb dissolving is the right way to go, this video from entagma illustrate it well:
 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...