keltuzar Posted October 1, 2005 Share Posted October 1, 2005 I wanted to know if anyone here knows the data structure of Pixar's pointcloud format? Is there anyways I can print out the information in a pointcloud? Thanks in advance Quote Link to comment Share on other sites More sharing options...
rjpieke Posted October 3, 2005 Share Posted October 3, 2005 I wanted to know if anyone here knows the data structure of Pixar's pointcloud format? Is there anyways I can print out the information in a pointcloud?Thanks in advance 21593[/snapback] If you're not adverse to using Pixar's API, there's a "pointcloud.h" file you might want to look at. Quote Link to comment Share on other sites More sharing options...
keltuzar Posted October 3, 2005 Author Share Posted October 3, 2005 are you sure? I searched in all my directories for that header file, couldnt find it. btw I have server 11.5 and rat 6.0... Quote Link to comment Share on other sites More sharing options...
rjpieke Posted October 3, 2005 Share Posted October 3, 2005 are you sure? I searched in all my directories for that header file, couldnt find it. btw I have server 11.5 and rat 6.0... 21615[/snapback] Oh ... sorry, I think you need PRMan 12.5 Quote Link to comment Share on other sites More sharing options...
keltuzar Posted October 3, 2005 Author Share Posted October 3, 2005 dont u think its strange that they introduced point clouds in 11.5 and they dont have any good documentation on it? thanks for the tip... I will definately check it out.... just wanted to add, I check the 12.5.1 pro server folder and all I got was a d_pointcloud.dll Quote Link to comment Share on other sites More sharing options...
rjpieke Posted October 3, 2005 Share Posted October 3, 2005 dont u think its strange that they introduced point clouds in 11.5 and they dont have any good documentation on it?thanks for the tip... I will definately check it out.... just wanted to add, I check the 12.5.1 pro server folder and all I got was a d_pointcloud.dll 21617[/snapback] Do you have the development kit for it? Is there an "include" directory? If not, you'll need to download it. Quote Link to comment Share on other sites More sharing options...
Wolfwood Posted October 3, 2005 Share Posted October 3, 2005 dont u think its strange that they introduced point clouds in 11.5 and they dont have any good documentation on it? 21617[/snapback] Point clouds in PRMan have been kind of a moving target. They added point clouds for radiance and occlusion in 11. In 12.5 they've moved over to the new brickmap format and are going to get rid of the older point cloud format. Not sure where the include file is, install issue? Also check out the application notes. One of notes for 12.5 talks about the brickmap API. Quote Link to comment Share on other sites More sharing options...
keltuzar Posted October 3, 2005 Author Share Posted October 3, 2005 ok here is the deal, I am in school, the people there dont know what they must do to get these files, can you please advice me on where to look so that I can tell them to log on their user a/c and download the necessary files? my school jeez, I would be a millionaire for all the times they think they know what they are doing... I wish sometimes I actually bough my own copy of prman... but its the money issue. Quote Link to comment Share on other sites More sharing options...
rjpieke Posted October 3, 2005 Share Posted October 3, 2005 ok here is the deal, I am school, the people there dont know what they must do to get these files, can you please advice me on where to look so that I can tell them to log on their user a/c and download the necessary files? my school jeez, I would be a millionaire for all the times they think they know what they are doing... I wish sometimes I actually bough my own copy of prman... but its the money issue. 21620[/snapback] Sorry, but I've never actually installed the software myself. However, I'm sure the people here can answer this question: https://renderman.pixar.com/forum/forumdisp...p?s=&forumid=29 Quote Link to comment Share on other sites More sharing options...
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