Entropy Posted February 5, 2018 Share Posted February 5, 2018 Hi community For my experiments I needed to write bake the diffuse lighting in the scene to the vertex colors in real time i just started using vex and i need your opinion on how to optimize the vex code i am thinking also to implement the same functionality with opengl how to write to a texture the vertex id and vertex color and read them back as color attributes ? i have done something similar is the past with hlsl and virtools it is most important that the obj should no contain any uvs any advise ? thanks Shading_Vex.hipnc Quote Link to comment Share on other sites More sharing options...
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