dark_cry Posted February 12, 2018 Share Posted February 12, 2018 Hi, I have a case where I have, lets say an object which comes from bulelt sim, with v and w. Based on that object, I want to drive another bullet sim, updating v and w, so the rest would be calculated by bulllet sim. In the scene I attached it works pretty much, except it flips at some point. I understand that there should be some catches on quaternions. I suppose, there should be some sort of angle check and etc, but can't make it work... update_angularv.hip Quote Link to comment Share on other sites More sharing options...
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