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update linear and angular vel based on another object in bullet sim


dark_cry

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Hi, 

I have a case where I have, lets say an object which comes from bulelt sim, with v and w. 

Based on that object, I want to drive another bullet sim, updating v and w, so the rest would be calculated by bulllet sim. 

In the scene I attached it works pretty much,  except it flips at some point. I understand that there should be some catches on quaternions. I suppose, there should be some sort of angle check and etc, but can't make it work... 

 

 

 

update_angularv.hip

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