agelosc Posted February 15, 2018 Share Posted February 15, 2018 Hi all, I have a yarn pop grain setup similar to the entagma tutorial called "Connect The Yarns - With the Pbd solver". In short particles are connected with polylines and constrained through the grain solver between them making them behave like wires. This works nice and well but I can't seem to get accurate collisions on the "wires". I've tried to up the substeps on the popnet node and the min substeps on the popsolver to ridiculus amounts but the particles are still going through my fast moving collision object. I understand fast moving objects need more subseps but I'm not sure I'm increasing the right values. Am I missing any other settings that would increase accuracy to a point that I get no intersections? I've attached a test scene. Thanks in advance. collisions.hipnc Quote Link to comment Share on other sites More sharing options...
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