evanrudefx Posted March 15, 2018 Share Posted March 15, 2018 Hey, I have a sim of a roof being exploded. The tube you see is providing velocity to push the chunks outward. I am using a field force and I am using velocity from my tube as the force attribute. For some reason, the field force only affects small chunks, as outlined in the photo. If I go to my packed object (the roof) I can change the density from 1000 to like 1, then finally all chunks are affected. That creates another problem because the smaller pieces move like 20x faster than the larger chunks. I suppose I could use @speedmax or a pop speed limit. My main concern why does the density affect field forces velocity being added? Why is it soooo extreme (because the smaller chunks are not that much smaller). I tried treat as wind in my field force, but that does not help either. Is there a better way of doing what I am trying to accomplish? Thanks Quote Link to comment Share on other sites More sharing options...
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