Syrena Posted March 29, 2018 Share Posted March 29, 2018 Hello! I'm stuck on figuring out how to rebuild the depth of the SDF of a flip fluid sim. Basically it's a 8x 0.25m x 8 flip fluid, but I want to rebuild the depth for the white water. How is this done? Thanks... Quote Link to comment Share on other sites More sharing options...
Syrena Posted March 31, 2018 Author Share Posted March 31, 2018 Here's what I've done so far with some help from Igor Zanic on eliminating the surface around the shark. I modeled the shark in Zbrush. Then it was rigged and animated in Maya. I know this looks terrible, but I'm trying to learn this underwater stuff, and I need the whitewater to interact with the shark somehow with a height of only 0.25m for the flipsim. Something about rebuilding the SDF and or using a sop solver so the whitewater foam and or bubbles follow the big bubbles that I generate in another dopnet. Can someone help me with this please and give me some ideas on how to accomplish this? Thanks sharklungetest1.mp4 Quote Link to comment Share on other sites More sharing options...
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