sdlovecraft Posted April 1, 2018 Share Posted April 1, 2018 (edited) Hey OD Force forum! I'm trying to create some fast, lo-fi liquid simulation effects which I can apply non-water looking materials to. Most of the tutorials online focus more on very realistic, modern looking simulations. What I'm after is the opposite of photo realism, something more like the liquid FX seen in this beautiful video here at 00:30 and 2:30. So my questions are: Is FLIP the right way to get lo-fi, liquid sim renders? Or would I be better off using a different technique, or perhaps another environment all together? My current approach feels very heavy and slow. (static object inside a flip tank) If it is the right way, what are some ways to speed up the rendering and get more of a lo-fi aesthetic happening? The only optimization I have figured out for this purpose is the 'Particle Separation' in the Fluid Compress node. Thanks! <3 Edited April 1, 2018 by sdlovecraft Quote Link to comment Share on other sites More sharing options...
sdlovecraft Posted April 2, 2018 Author Share Posted April 2, 2018 (edited) So i've made some progress on this - I apologize for making a thread so hastily: I can speed up the render by: Increasing voxel scale on Particle fluid surface Increasing Voxel size on collision source Disable Refract and Reflect on basicliquid material I'm still not getting the results I want yet but I've also found some resources which will help me understand FLIP's a bit better I hope. Such as this, which seems to be talking about optimizing liquid renders: Edited April 2, 2018 by sdlovecraft 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.