jackyu00 Posted April 5, 2018 Share Posted April 5, 2018 Hi I am using HeightField Quick Shade to texturing my terrain. The default HeightField Quick Shade provide only 4 texture layers. I need more so I dived into the node and found it is actually a opengl shader. I unlock the node and added fifth texture layer, but it seems like the opengl shader only support 4 texture layers, I can't make the fifth texture appear on viewport. Dose there anyone know is 4 texture layers the limit of Houdini opengl shader? Thanks Jack Quote Link to comment Share on other sites More sharing options...
Luke Jing Posted November 20, 2019 Share Posted November 20, 2019 is this problem has been solved? Quote Link to comment Share on other sites More sharing options...
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