xenas Posted April 14, 2018 Share Posted April 14, 2018 Hi all, I am trying to animate some points to move along the surface it was on. Currently my scene setup is something like this : Scatter > CopyToPoints 2nd input Sphere > CopyToPoints 1st input CopyToPoints > pointDeform 1st input, while the 2nd input is the rest/ timeshift of the moving geo, 3rd input is the animated geo. This is so that the points I have scattered sticked onto the (slope) surface of this moving geo. I am trying to move some of the created spheres upwards but on the surface of the slope surface it is on. How should I proceed with this? I tried using the tutorial I saw on Entagma (Procedural Modeling Of Water Droplets - 13:30 onwards) to move some of the points upwards having grouped some of them, placing them before CopyToPoints, however that does not seems to work when outputting the result with the animated geo. Placing them after CopyToPoints seems to have deform the sphere even further when I try to do any displacement. Quote Link to comment Share on other sites More sharing options...
velk Posted April 16, 2018 Share Posted April 16, 2018 Hi, you could try this tutorial: https://vimeo.com/149939158 Not exactly what you are after, but I think it contains enough similarities to point you in the right direction. Quote Link to comment Share on other sites More sharing options...
galagast Posted April 17, 2018 Share Posted April 17, 2018 Is this something close to what you are after? I used the xyzdist vex function to read in closest point data, which was then fed in to an Attribute Interpolate to attach the points even on an animated geometry. H16.5.438 Apprentice move_along_surface.hipnc 3 Quote Link to comment Share on other sites More sharing options...
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