JH12 Posted April 30, 2018 Share Posted April 30, 2018 Hi, I'm trying to work out how I will erode a 3D font into a smoke effect. I cant find any tutorials online other than VAROMIX's disintergrate geometry tut, which is great, but I dont want to wipe my text away with a boolean intersection like that. I'd prefer to have it erode away with a noisey pattern. What would be a basic approach to this? So far I have made an animated noise map in COPs which I send to my shaders opacity channel, so I get an animated dissolving object. That works ok, but how would I now get my smoke particles to birth from the corresponding areas as they dissolve? My newb guess is that I need to use the noise COP to also drive an Alpha in a point VOP, but I'm struggling to work it out.. Any advice much appreciated, thanks a million Quote Link to comment Share on other sites More sharing options...
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