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Erode text into smoke


JH12

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Hi,  
I'm trying to work out how I will erode a 3D font into a smoke effect.  I cant find any tutorials online other than VAROMIX's disintergrate geometry tut, which is great, but I dont want to wipe my text away with a boolean intersection like that. I'd prefer to have it erode away with a noisey pattern.
What would be a basic approach to this?

So far I have made an animated noise map in COPs which I send to my shaders opacity channel, so I get an animated dissolving object.  That works ok, but how would I now get my smoke particles to birth from the corresponding areas as they dissolve?  
My newb guess is that I need to use the noise COP to also drive an Alpha in a point VOP, but I'm struggling to work it out.. 

Any advice much appreciated, thanks a million

 

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