bbentley81 Posted May 1, 2018 Share Posted May 1, 2018 Hello, I am diving into the hair and fur system in Houdini 16.5. It is really amazing how intuitive the new system is. I have some questions; 1. I want to be able to change the bending stiffness along the length of the guide curve. Is there a default way to do this or will I have to unlock the "animate guides" node and add a ramp on the @kangular attribute or something to do this? I assume the u value of each curve is being generated somehow because of the color display. 2. I did a test sim with very few guides just to test the workflow. Before I rendered the hair I did a file cache of the generated hair so it is reading from the disc and not calculating from the simulated guides. Is this the correct workflow. 3. In my render, I am seeing some of my generated hair popping back and forth. Is this because I used so few guide curves? 4. I am looking for a way to make curled guides. There is a great article in 3D world issue 218 were the artists makes an HDA that will spiral around an arbitrary curve but he doesn't go into detail about how it works. I would love to build something like this myself but I am not sure where to start. Any pointers or resources would be awesome. Thank you in advance for the help. Cheers, Bryan Bentley Quote Link to comment Share on other sites More sharing options...
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