trandzik Posted May 2, 2018 Share Posted May 2, 2018 (edited) Hello, please is it possible to read intrinsic attribute values in Render State VOP inside mat network? I would like to get intrinsic:transform[0] for each packed disk prim being rendered, but cant seem to figure out syntax... When reading classic attributes from packed disk prims, I am using packed:attributename syntax. Is there a way to do this for intrinsic attributes? Thanks. Best wishes Peter Edited May 2, 2018 by trandzik Quote Link to comment Share on other sites More sharing options...
toadstorm Posted May 2, 2018 Share Posted May 2, 2018 You could do this via a Primitive Intrinsic VOP, but you have to provide either cached geometry on disk or point to specific geometry in your HIP using op: syntax. An easier way might be to just create point attributes on your packed primitives based on those intrinsics in SOPs, and then use Render State to read them. Quote Link to comment Share on other sites More sharing options...
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