StepbyStepVFX Posted May 3, 2018 Share Posted May 3, 2018 (edited) Hi All, I am playing around with Houdini trying to destroy a big monument (Arch of Triumph) with Bullet. The model is made of some 170 000 bricks modeled individually, not to mention the cracks I made that add some thousands of mid-size debris, and all of that maintained with more than 2 millions constraints. After some expensive tests, it appears, of course, that it cannot be simulated one shot on my computer, as it breaks the 64Gb RAM I have available to me as soon I start to delete too many constraints and things start to collide in every directions. So I have split the work into several simulations, in « cascade », to divide and conquer : I start with the lower part of the monument, then I use the cached sim as an animated static object in the next simulation and so on. Again, after some tests, I have that : the first sim is going well, but the second sim crashes after 16 frames, breaching the 64Gb of RAM. BUT : when I trigger the first simulation, then close Houdini (RAM usage is cleared, I can see it on the ressources monitor of WIndows), open Houdini again and run the second sim, everything is fine. So, because I am a lazy man that wants to automatize things at the maximum, I would like to be able to trigger the whole at once, without manually restarting Houdini and taking over the jobs where it stopped : how could I flush the memory completely from the « out » context, where I have my Fetch and Batch nodes (pointing to the various ROP Geometry after each of my successive DOP networks), and where I would like to flush the memory between each Batch and the next Fetch ? By the way, is this behavior of Houdini « normal », or is it some memory leaks (intrinsic to the software and the way it was coded) ? Thanks for your help ! PS : this topic has been very discussed in many places on the forum, but after having read several threads, I didn’t find any satisfaying answer... Edited May 3, 2018 by StepbyStepVFX Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.