mr_syco Posted May 22, 2018 Share Posted May 22, 2018 (edited) Hey everyone, Been trying to wrap my head around this one for a while but after a few days of being completely stuck it would be amazing to get some help with this point deform problem I'm having. I've got a pretty simple set-up that's using the grain solver for quick softbody deformation, I've got three primitives scattered onto some geo which is then being fed into a dop net for simulations, That part is working well, the only issue I have is when I want to re-attach the original mesh to these objects with a point deform, I've been trying to create a for-each connected primitives for my point deform so the deformed recognises each piece as its own object however i'm getting some strange deformations on my objects when I try to point deform them. Any Ideas? Edited May 22, 2018 by mr_syco Quote Link to comment Share on other sites More sharing options...
blackhof Posted June 18, 2018 Share Posted June 18, 2018 @mr_syco, You can use connectivity sop to get per object attribute, with that attribute "class " you can use for each loop with point deform.I have attached a file for you . demo_grainForEachLoopPointDeform.hip Quote Link to comment Share on other sites More sharing options...
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