ikoon Posted May 28, 2018 Share Posted May 28, 2018 Please, did you manage to render the wires (edges) with anti-aliasing with OpenGL ROP? Polygons get anti-aliased fine, so I could PolyWire the wires, but that slows down the render. Quote Link to comment Share on other sites More sharing options...
davpe Posted May 28, 2018 Share Posted May 28, 2018 OGL ROP works with no AA issues for me... 1 Quote Link to comment Share on other sites More sharing options...
ikoon Posted May 28, 2018 Author Share Posted May 28, 2018 Thank you very much! I have discovered, that the problem appears, when I enable these two things at the same time: - enable High Quality Lighting on the OpenGL ROP - enable any light in the scene Then the wires (open polygons) are not antialiased. Closed still render antialiased, fine. I will investigate some more. Thank you very very much, I can do my render now. Quote Link to comment Share on other sites More sharing options...
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