kwong02 Posted June 5, 2018 Share Posted June 5, 2018 Hi Guys, I am trying to create a beach simulation in houdini and I am having some problems with it and I can't seem to figure out what is the problem. In the simulation, I want the waves to hit the shoreline and slide back down (return) to the ocean. What I am having trouble is that some of the water just sticks onto or linger around the surface and it won't go back down. I have the friction set to 0 and untick stick on Collision in the fluid solver but still not working. Another problem is the jitters on areas where thin layer of fluid is sticking on the surface, random holes will appear if I look at it using particlefluidsurface. Lastly, there are gaps when the fluid is being pushed forward and backwards.... im not sure why it creates gaps like this. beach v5.mp4 Fluid being pushed and creating gaps Thanks Quote Link to comment Share on other sites More sharing options...
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