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flip tanks


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i'm trying to make a ship that comes out of a flip tank. I made a vdb from polygon and used like a proxy mesh of my collider ,but  my fluid still goes through my spaceship (i also check stick on collision; and my collision guide are in "Ray Intersect" mode, with the division method in "Max Axis" and the division uniform is 100), how can i get the fluid to slide on my surface?

so someone can help me? maybe someone run into this problem like me ?

thanks

 

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Firstly make sure the solver is seeing the collision geometry - your ship.

Turn Display collision geometry on the static object and make sure it's solid and where you expect it to me.

There are a series of webinars on the sidefx site that go thru collision geo and flip fluids, check them out.

good luck.

Nigel.

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