olettoleonardo@gmail.comLe Posted June 23, 2018 Share Posted June 23, 2018 i'm trying to make a ship that comes out of a flip tank. I made a vdb from polygon and used like a proxy mesh of my collider ,but my fluid still goes through my spaceship (i also check stick on collision; and my collision guide are in "Ray Intersect" mode, with the division method in "Max Axis" and the division uniform is 100), how can i get the fluid to slide on my surface? so someone can help me? maybe someone run into this problem like me ? thanks Quote Link to comment Share on other sites More sharing options...
nigelgardiner Posted June 24, 2018 Share Posted June 24, 2018 Firstly make sure the solver is seeing the collision geometry - your ship. Turn Display collision geometry on the static object and make sure it's solid and where you expect it to me. There are a series of webinars on the sidefx site that go thru collision geo and flip fluids, check them out. good luck. Nigel. Quote Link to comment Share on other sites More sharing options...
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