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RBD Point Object move by GeometryWrangle


dmitryfx

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Hello!
Please, explain me, how to modify (move) the parts of the simulated RBD Point Object (not packed) by the GeometryWrangle or POPWrangle, I dont' know.

As I understand, the data structure is: RBDPointObject -> Rigid Body Objects (all simulated objects)  -> geometry (points, etc). I want to move the Rigid Body Objects at the pre-solve stage, not geometry parts, but have no clue about iterating over the Rigids and modifiyng their transforms.

The task: I have some simulated flying objects (1, 2, 3, etc.), I want the Object 2 to be attracted to some point in space at frame 20 and die there (it's a sad story, I know)). Maybe there is a simplier way to achieve my goal.

Thank you!

2018-06-25_12-43-07.png

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