dmitryfx Posted June 25, 2018 Share Posted June 25, 2018 Hello! Please, explain me, how to modify (move) the parts of the simulated RBD Point Object (not packed) by the GeometryWrangle or POPWrangle, I dont' know. As I understand, the data structure is: RBDPointObject -> Rigid Body Objects (all simulated objects) -> geometry (points, etc). I want to move the Rigid Body Objects at the pre-solve stage, not geometry parts, but have no clue about iterating over the Rigids and modifiyng their transforms. The task: I have some simulated flying objects (1, 2, 3, etc.), I want the Object 2 to be attracted to some point in space at frame 20 and die there (it's a sad story, I know)). Maybe there is a simplier way to achieve my goal. Thank you! Quote Link to comment Share on other sites More sharing options...
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