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Random/Controlled Fracture Start Points


MoltenCrazy

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Hey, all...I'm slamming my head against the wall on something that I thought would be common but I haven't been able to find an answer in any searches.

In my Franken-file (cobbled together from multiple sources) I have a surface that crumbles with a Voronoi fracture to reveal another surface beneath it. The crumble effect happens without an impact; it's driven by wind and gravity.

The core of it is working pretty well so far, except that I can only currently get the crumble to start from one location along an axis and continue in a linear fashion along said axis. This is done via an Attribute VOP node.

What I need is to have the crumble start in multiple semi-random locations and proceed from each random start point. I'm fine picking the start points if there isn't a random/semi-random approach.

I'd be grateful for any help; up against a deadline. :blink:

Thanks!

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