MoltenCrazy Posted July 9, 2018 Share Posted July 9, 2018 Hey, all...I'm slamming my head against the wall on something that I thought would be common but I haven't been able to find an answer in any searches. In my Franken-file (cobbled together from multiple sources) I have a surface that crumbles with a Voronoi fracture to reveal another surface beneath it. The crumble effect happens without an impact; it's driven by wind and gravity. The core of it is working pretty well so far, except that I can only currently get the crumble to start from one location along an axis and continue in a linear fashion along said axis. This is done via an Attribute VOP node. What I need is to have the crumble start in multiple semi-random locations and proceed from each random start point. I'm fine picking the start points if there isn't a random/semi-random approach. I'd be grateful for any help; up against a deadline. Thanks! Quote Link to comment Share on other sites More sharing options...
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