MoltenCrazy Posted August 8, 2018 Share Posted August 8, 2018 Is there a way to fully eliminate seams in a model after a boolean shatter? I'm able to get rid of most of the seams with the boolean 'unique points along seams' flag and a Normals SOP, but in both Redshift and Mantra renders it's still clear that the surface has been shatter before a sim is applied. Any way around this? -- mC Boolean Seams - Sphere - 01.hiplc Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted August 8, 2018 Share Posted August 8, 2018 'unique points along seams' shouldn't be necessary. Try this file where I've added normals to the geo before it's cut, also having normals on the cutting geo can help. Finally only the inside faces get normals recalculated after it's shattered using the A inside B group. This preserves the smooth normals of the sphere's shell before it's shattered. BooleanSeamless.hipnc 2 Quote Link to comment Share on other sites More sharing options...
MoltenCrazy Posted August 9, 2018 Author Share Posted August 9, 2018 Hey, John! Thanks for the quick reply and...the solution! Pretty sure I had a bad node in my network, too...I modified my network in-place to match yours and still had seams. I completely rebuilt a new network beside it, and--boom--it worked, with the exception of the final Normal node. If I use it in my network, there are no seams at the Boolean node but they appear at the final Normals node. -- mC Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted August 9, 2018 Share Posted August 9, 2018 Have you made sure the boolean SOP is set output 'binsidea' group, and that that group is specified in the final normal SOP? Quote Link to comment Share on other sites More sharing options...
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