Jump to content

Retime woes


Pancho

Recommended Posts

I need to retime a cached simulation. So far no problem if I do have a constant playback speed. The way I interpolate the cache should be able to handle changing playback speeds. But here comes the problem.

As the input for the retiming I want a ) the FPS and b ) the current playback speed in form of a curve. Playback speed could change to whatever value. but if the playback speed would be constant the curve would be flat (e.g. constant value of 1 if the playback speed is normal, 2 for double playback speed).

Since the retiming node needs a frame value as the input I need to convert my playback speed curve into a current frame curve. But how is this possible? For the constant playback speed I just need to multiply the FPS by my speed factor. Easy. For my changing playback speed I would need to do this for every frame (current playback speed x FPS) and then add all these values together which are left of the current value in the timeline. This seems to be a rather complicated and slow thing. Especially for longer animations.

I don't have an idea how to solve this practically. Is there some native functionallity hidden CHOPS to solve this? Avoided CHOPS so far completely. : /

Thanks for any tip!!!
Tom

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...