dgani Posted August 22, 2018 Share Posted August 22, 2018 (edited) Does anyone know how the shelf tools do their eye rigging? I'm looking at the simple biped network and I don't see anything in the lookat parameter of the eyes, and the lookat nodes are in a separate branch from the eye geometry. Any help is much appreciated! Edit: Looking inside the pretransform nodes, I can tell those are being rotated when I move the lookat object. The transforms aren't changing though, and I don't see any expressions or chops references. Edited August 22, 2018 by dgani Quote Link to comment Share on other sites More sharing options...
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