Anahoret Posted August 30, 2018 Share Posted August 30, 2018 Hello everyone, i'm newbie and discouraged. I can not figure out how to calculate the mask for objects,hanging on the wall. I want to paint(scatter by such mask objects) procedurally:seepage, mold,mud stains,etc(don't know how exactly this is called on english,but i think u understand me). I painted the result i want(then i will add gradient by Y,noise and so on on it),but how to calculate such type of base mask? Thank you in advance for your help. Quote Link to comment Share on other sites More sharing options...
Anahoret Posted August 31, 2018 Author Share Posted August 31, 2018 Apparently,this is not a trivial task, if no one knows.( Quote Link to comment Share on other sites More sharing options...
Anahoret Posted August 31, 2018 Author Share Posted August 31, 2018 (edited) Here is it and i am pleased with the result. Based on Dmitry Gorohov tips about light reaction.) mask.hipnc Edited August 31, 2018 by Anahoret Quote Link to comment Share on other sites More sharing options...
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