AiyaPK Posted September 25, 2018 Share Posted September 25, 2018 I'm trying to use a wire capture and wire deform to add some sway to a feather. However, it doesn't seem like there's a way to smooth the "weights" of the capture? It seems each feather point only obeys one point from the animated wire?... I did a simple test w/ an animated wire (via chops/lag) consisting of 4 points so the effect would be very noticeable. when wire-deformed, there's a very noticeable kink in the feather where points on one side follow one wire point w/ the other side following the next point, like some kind of invisible barrier Is thought maybe I could use point deform instead, but it seems like point deform doesn't do orientations properly (so my feather just skews left/right without actually bending properly) Is there a way to smooth out the capture so each feather point grabs more than 1 wire point but the effect is weighted based on distance to that wire point? Quote Link to comment Share on other sites More sharing options...
AiyaPK Posted September 25, 2018 Author Share Posted September 25, 2018 neeeeeevermind... so what happened was that my animated wires were created as polygons by default switching them to NURBS automatically smoothed out the deformed geo. The help card also indicated that NURBS are typically used... Quote Link to comment Share on other sites More sharing options...
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