Alan Monroig Posted October 15, 2018 Share Posted October 15, 2018 Hello! I am trying to do some drool with wires, I would like the wires to stick to the first object it collides with (like saliva). Any suggestions? Thanks! Quote Link to comment Share on other sites More sharing options...
TheDude Posted October 19, 2018 Share Posted October 19, 2018 Sounds cool, to answer your question directly, you could measure distance to collision object with xyzdist, below a certain distance you could then switch its position data to then always stick on the object you found within the distance. To do this, use primuv, and track the location found from xyzdist, and keep your current position to match that parametric uv of the object from when it was within range. As a general comment, I found grains in the past to be awesome for sticky high detail saliva fx! Quote Link to comment Share on other sites More sharing options...
Alan Monroig Posted October 20, 2018 Author Share Posted October 20, 2018 17 hours ago, TheDude said: Sounds cool, to answer your question directly, you could measure distance to collision object with xyzdist, below a certain distance you could then switch its position data to then always stick on the object you found within the distance. To do this, use primuv, and track the location found from xyzdist, and keep your current position to match that parametric uv of the object from when it was within range. As a general comment, I found grains in the past to be awesome for sticky high detail saliva fx! Thanks for the response! I lost my hopes when nobody was helping me. I will try that out. And also the grains alternative, sounds like a good option. Cheers! Quote Link to comment Share on other sites More sharing options...
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