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Sticking wire to collision object


Alan Monroig

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Sounds cool, to answer your question directly, you could measure distance to collision object with xyzdist, below a certain distance you could then switch its position data to then always stick on the object you found within the distance. To do this, use primuv, and track the location found from xyzdist, and keep your current position to match that parametric uv of the object from when it was within range.

As a general comment, I found grains in the past to be awesome for sticky high detail saliva fx!

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17 hours ago, TheDude said:

Sounds cool, to answer your question directly, you could measure distance to collision object with xyzdist, below a certain distance you could then switch its position data to then always stick on the object you found within the distance. To do this, use primuv, and track the location found from xyzdist, and keep your current position to match that parametric uv of the object from when it was within range.

As a general comment, I found grains in the past to be awesome for sticky high detail saliva fx!

Thanks for the response! I lost my hopes when nobody was helping me. I will try that out. And also the grains alternative, sounds like a good option. 

Cheers!

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