caleb Posted October 23, 2018 Share Posted October 23, 2018 (edited) Caleb J. Howard 5 mins Yo smartipantses! I'm just noodling with vellum for the first time. Has anyone had success with a vellum solver integrating with a SOp solver that is changing the topology? In particular, I want the equivalent of a wire solver, so I'm using the hair constraint template. The wires are open polygons - growing by adding new points to the end every so often. I'd like the added edges to be added with the same bend and stretch constraints that the pre-existing edges have Can anyone point me at a solution or example hip which runs a vellum solver with a SOp solver, where the latter is adding geometry throughout the simulation? (The image shows the first point added just falling - with ineffective constraints. I've tried several variants with essentially similar results.) Thanks! Edited October 23, 2018 by caleb clarifying, and typos Quote Link to comment Share on other sites More sharing options...
caleb Posted November 1, 2018 Author Share Posted November 1, 2018 I finished this project up without using Vellum, which is a mild disappointment, but let me demonstrate how to use basic Trig to cheaply fake the influence of gravity. Here's how it ended up: Quote Link to comment Share on other sites More sharing options...
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