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VELLUM attractionstiffness per point


Pancho

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Hi there. Did anybody succeed in setting up attractionstiffness on a per point basis? I want to give my grain object different properties. Thought a per point attribute would work as a multiplier for the value in the solver. Unfortunately it doesn't. What am I missing?

Also:

Did anybody change the GRAIN COLLISION settings yet for a working sim? I multiplied SEARCH SCALE and MAX NEIGHBOURS both by 2. In this case my grain sim defies the laws of physics and doesn't take gravity into account anymore. Contrary, it starts to go skywards. Wow! Could this be a new energy source for real life?

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