Justin K Posted October 30, 2018 Share Posted October 30, 2018 (edited) Hey! For the vellum solver, is there a way to control attributes like repulsionstiffness, repulsionweight, and attractionweight on a perpoint level? using vex I was trying something fairly simple--I wanted the repulsionstiffness to be higher when @P.y was greater than 2, and then much lower when the particles got closer to the ground, and was just using a pop wrangle and a condition. I did it both ways, a second sop solver with an attribute wrangle inside , and then just a wrangle directly input into the vellum solver. Both were a no go. I also noticed that I couldnt initialize the attributes beforehand and have any affect either :(. Any suggestions?-diviing inside the vellum solver I saw that these attributes are assigned via open cl--on that level repuslion stiffness was referred to as kr, is this perhaps part of the problem? Ive attached a file and a pic Thanks! vellum_issue.hiplc Edited October 30, 2018 by Justin K Quote Link to comment Share on other sites More sharing options...
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