MoltenCrazy Posted November 8, 2018 Share Posted November 8, 2018 Loving the new RBD Material Fracture. I'd like to use it to shatter a hollow model shell but I can't find a way to get rid of interior surface chunks. I attached a torus shell to show what I'm after (and the issue). Is there an attribute that can be processed to achieve this? Hoping this is possible as the new fracture looks better than the previous Voronoi approach and is noticeably faster/more stable than the boolean approach. Thanks! H17_RBDMatFrac_Example_01.hiplc Quote Link to comment Share on other sites More sharing options...
Dam Posted November 12, 2018 Share Posted November 12, 2018 (edited) Hello, just enable output back in the extrude node. Cheers, H17_RBDMatFrac_Example_01.hipnc Edited November 12, 2018 by Dam 1 Quote Link to comment Share on other sites More sharing options...
MoltenCrazy Posted November 14, 2018 Author Share Posted November 14, 2018 [facepalm] Urghh...no idea how I missed that. Thanks, Dam! -- mC Quote Link to comment Share on other sites More sharing options...
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