josfella Posted November 11, 2018 Share Posted November 11, 2018 Hi all, I have a motion vector pass (using getBlurP and adding a vector attribute to my shader), but it is not visible through transparent objects. I really need the refracted motion vector as the moving object is behind glass. Any ideas? Do I need a more sophisticated set-up in my shader that specifies the ray depth for my mv attribute? (Rendering with mantra) Quote Link to comment Share on other sites More sharing options...
josfella Posted November 12, 2018 Author Share Posted November 12, 2018 Solved! I really should have searched harder before posting... Thanks toadstorm! Quote Link to comment Share on other sites More sharing options...
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