EGGer Posted May 13, 2006 Share Posted May 13, 2006 Maya has a Global time node " time1" , It has a certain fps by default! but i can animate time1 node with a animCurve to modify the Global timing ! How can I do that in Houdini? For example : I have Dop network/Pop network and some animated sop objects in the sence . I want to repersent slow motion effects in a certain range . How can I use a single "animCurve" to slow all of them ? can you help me ? Quote Link to comment Share on other sites More sharing options...
peship Posted May 14, 2006 Share Posted May 14, 2006 Correction - Maya has no global time - everything is local there. So you need a local non-linear time in Houdini ? Take a look at the CHOP's located in CHOPs\Shape. You will figure it out. The particle CHOP is broken, so be aware when working with POPs and CHOPs. Quote Link to comment Share on other sites More sharing options...
EGGer Posted May 15, 2006 Author Share Posted May 15, 2006 Correction - Maya has no global time - everything is local there.So you need a local non-linear time in Houdini ? Take a look at the CHOP's located in CHOPs\Shape. You will figure it out. The particle CHOP is broken, so be aware when working with POPs and CHOPs. 27555[/snapback] YES. I mean that the simulation is connected to time1 by default in maya. so I define it as global time personally. thank you ! I will try my best to figure it out . Quote Link to comment Share on other sites More sharing options...
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