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Difficulty breaking hard constraint


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Hi guys, I'm having trouble breaking my hard constraint. I'm currently working on a metal destruction and upon impact my constraint doesn't break eventhough i give a treshold in which I want my constraint to break. I'm using a wrangle with: 

if (f@distance > ch("break_me")){
    removeprim(0,@primnum,0);
}

but my hard constraint stay together.

Thanks

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