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Procedural wood shading with Redshift


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I'm a bit spoiled from the wood shader in SI, so I'm missing this one a lot in Houdini. Since I don't want to render with anything else than RS, I wonder what my options currently are. Unfortunately RS doesn't offer a direct solution, so I wondered what workarounds could work. Especially if I need to shader stuff volumetrically, e.g. fracturing, cutting wood.

The only rough idea is COPs, but I never used them so far. Prerendering all textures an UVing everything would be a rather tedious task. The procedural shader in this regard was a dream.

Cheers
Tom

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