Jump to content

point deform with n numbers of input and deform meshes


Recommended Posts

Hey all, 

I'm trying to figure out ways to do this but I'm stumped. I've searched the forum and the web. everything was just a little off from what i'm trying to do. 

GOAL:

2+ different pieces of vellum cloth point deforming a single piece of geometry. 

and/or

how to have a single piece of cloth (like pants with both legs) deform ONLY each leg's hires geom. I want there to be zero influence from the left leg pant on the right pant leg etc.  

ideally I'd like to have 2+ painted areas that define what cloth mesh deforms which area.

then be able to plug the painted attributes into group expressions to get point groups.  e.g., groupL would include the left leg hires and the left leg cloth mesh.  and groupR would be the opposite.  And somehow have that be respected in the PointDeform node 

Any help is appreciated. 

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...