Profondo Posted January 2, 2019 Share Posted January 2, 2019 Hello fellow artists! Example: I have a packed geo, like whale body (in some reason I must leave it packed) also have multiple harpoons (I'm doing simple particle sim and copying harpoon geo on it afterward). Now I'm looking a way how to make harpoons stick to whale's body after collision. It have to follow body movement (It's animated, of course). I guess it somehow has to inherit position, N etc. Not sure even about general workflow. Current step: I'm calculating intersects and can get intersect positions, but what should I do next? Any ideas would be apreciated! Quote Link to comment Share on other sites More sharing options...
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