kingsoz Posted May 23, 2006 Share Posted May 23, 2006 hi there people, i always come to a dead end when its time for rendering passes cos i really have no idea which passes i need to render and how to set them up. i've been searching around the web and in some 3d world magazines but they're not too clear on all the passes i need. i'm making an underwater environment with a submarine and i have fog and caustics and things like that, but when it comes to rendering everything as seperate passes where do i start? for example texture pass, specular pass, ambient occlusion pass... if somebody could point me to a really clear tutorial that would be handy also. cheers Quote Link to comment Share on other sites More sharing options...
Andz Posted May 24, 2006 Share Posted May 24, 2006 Hi kingsoz, Check out this link, with lots of external links! WikiCG Quote Link to comment Share on other sites More sharing options...
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