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Getting Particle Instanced Leaves To Land Flat...


ntmonkey

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Hi Gang,

I'm struggling to find a solution to make particle instanced objects like leaves land flat on a terrain. The actual effect is to have some ashes scurry across the terrain, flipping sliding and whatnot. I'd figure if I could solve this, then I could use it for leaves, or falling coins that always land flat.

Any help would be greatly appreciated.

-Lu

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I'm struggling to find a solution to make particle instanced objects like leaves land flat on a terrain.  The actual effect is to have some ashes scurry across the terrain, flipping sliding and whatnot.  I'd figure if I could solve this, then I could use it for leaves, or falling coins that always land flat.

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Off-hand (ie, I haven't tested this), I'd suggest trying to blend the instance's orientation vector between something "noisy" (to get the flipping and fluttering) and straight-up based on the instance's height above the ground.

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