Marink Posted March 5, 2019 Share Posted March 5, 2019 Hey all, So just wondering if anyone has tried doing anything like this, as far as I can work out from similar topics, Vellum only really works for softer materials, and you can't get something similar to sheet metal deforming or more solid objects, and if you want anything close to it, you need to increase the constraint iterations pretty high, especially if you have a high resolution mesh, is this more of less the gist of it? Cheers! Quote Link to comment Share on other sites More sharing options...
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