beeemtee Posted March 13, 2019 Share Posted March 13, 2019 (edited) Dear Friends, I'm emitting FEM objects into a simulation. Since on a given frame I generate at most one object, I don't need stamping to produce variations, it is enough to animate the initial state. My problem is that these objects share the same rest position, which I would like to vary instead. Is there a way to stamp a variable based on the DOP object currently copying the rest positions to the simulation geometry? In other words is there a function that gives a stable but varying value across objects when a DOP simulation reaches out for rest geometry? Thanks in advance! BMT Edited March 13, 2019 by beeemtee Quote Link to comment Share on other sites More sharing options...
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