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Vellum - dampening the cloth, making it less reactive


Whatsinaname

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In my sim, everything is behaving nicely, apart from the cloth reacting too strongly to the character's movements. Speaking in real-world terms, it feels like the air density was really high, almost as if it was underwater.

Even small movements in the underlying animation are affecting the cloth way too much. 

I tried playing with the Normal Drag/Tangent Drag attributes in the Vellum Constraint, but these parameters didn't seem to have any effect at all. POP Drag on the solver also didn't affect the simulation, so I was wondering if anybody has been successfully dampening vellum behavior in the past?

 

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