Whatsinaname Posted March 18, 2019 Share Posted March 18, 2019 In my sim, everything is behaving nicely, apart from the cloth reacting too strongly to the character's movements. Speaking in real-world terms, it feels like the air density was really high, almost as if it was underwater. Even small movements in the underlying animation are affecting the cloth way too much. I tried playing with the Normal Drag/Tangent Drag attributes in the Vellum Constraint, but these parameters didn't seem to have any effect at all. POP Drag on the solver also didn't affect the simulation, so I was wondering if anybody has been successfully dampening vellum behavior in the past? Quote Link to comment Share on other sites More sharing options...
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