IhabAli Posted March 27, 2019 Share Posted March 27, 2019 Hello All, I know this probably doesn't exist, but I have an algorithm that can be implemented a lot more efficiently if I'm able to write data to voxels other than than the one the current voxel in a Volume VOP/wrangle. We can obviously sample other voxels from any file or volume primitive but how do we write to these voxels?? My current solution is to create another volume of identical size and resolution and use it to "mark" that the primary voxel needs to be modified, obviously this decreases the efficiency of the code as now I'm iterating across all voxels twice. Rega Quote Link to comment Share on other sites More sharing options...
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