greengiant83 Posted March 28, 2019 Share Posted March 28, 2019 DOP net question. I want to start with a set number of boxes and have them move around with POP forces and bounce off each other with RBD. Problem is that I end up with two items for each one I put in. For the POP source I setup Impulse activation to be $F == 2. If I use 1 there, I only get one set of items but they aren't effected by the POPAdvect forces. Feels like a rookie mistaken, but I not sure how to set it up. Any ideas? POP Source: Emission Type is All Geo, Geo Source is First Con text RBD Vector Field.hipnc Quote Link to comment Share on other sites More sharing options...
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