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Duplicate objects in RBD pop net


greengiant83

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DOP net question. I want to start with a set number of boxes and have them move around with POP forces and bounce off each other with RBD. Problem is that I end up with two items for each one I put in. For the POP source I setup Impulse activation to be $F == 2. If I use 1 there, I only get one set of items but they aren't effected by the POPAdvect forces. Feels like a rookie mistaken, but I not sure how to set it up. Any ideas?

POP Source: Emission Type is All Geo, Geo Source is First Con text

5c9d526dc6d71_Houdini1.thumb.PNG.5291717169bf04e9e4976d88bbe4d7d4.PNG

Houdini 2.PNG

RBD Vector Field.hipnc

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