zhu Posted April 6, 2019 Share Posted April 6, 2019 I 'm working on crack effects recently. got my curves from my fracture pattern , like this: and I want to make it grow in some kind of order ,from top to bottom ,basically. I can use the carve node and keyframe the second U parameter by using its primitive name separately, but just curious if there are any procedural way to do it. trying to use the carve node in foreach primitive node ,but can't figure out how to carve each iteration in some order. any advice would be grateful. Quote Link to comment Share on other sites More sharing options...
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