ckeddf Posted June 7, 2019 Share Posted June 7, 2019 I am stuck trying to achieve the following effect: I am using a pop attract to assemble a certain structure. The number of particles and target points match, so each particle has its own target. However, I need the assembly to happen step by step and in sequence. That means I need to check if the current particle has reached its target before the next particle starts to be attracted and so on. A general pointer in how to do this would really help. Could this be done within the dopnet or is it easier to do in the sop? I have a stop attribute to prevent wiggling after a particle has reached its target. However, using this attribute outside of the dopnet creates infinite recursions... Quote Link to comment Share on other sites More sharing options...
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