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multiplying transform primintrinsic by inverted matrix odd behaviour


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Hi, I want to transform a volume by multiplying it's transform primintrinsic with a matrix. Works just fine until I try it with an inverted matrix.

At seemingly random translation values the transform primintrinsic gets set to the identitiy matrix. I also noticed that at the same translation values the inverted matrix has some weird floats where it should just be 0.

 

Am I missing something here on how to apply the inverted matrix properly, or what's going on with the invert()?

invertMatrixTransform.hipnc

Edited by Gorrod
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