aracid Posted July 17, 2006 Share Posted July 17, 2006 hey all i posted this over at sidefx page, and i hate double posts, however i was wondering if anyone here can help me solve this question i want to have an object inflate, but some areas inflate faster than others. how can popmatch dop read values from point attributes in sops ? -therefor have attributes on ur sop drive how much the popmatch restores the geom (ie a texture map that can be animated) a typical example in sops would be point ("/obj/cellSupport/grow", $PT, "grow",0) placed in the restoration stength, however popmatch dop doesnt like $PT, is there a work around for this thanks in advance and sorry once again for double posts brian Quote Link to comment Share on other sites More sharing options...
craig Posted July 18, 2006 Share Posted July 18, 2006 This is a copy of my reply in the SESI Forum: What you are really asking is, can POP Shape Match values be set per point, as opposed to having a single value overall. And the answer is no - you can't currently do that. But it's a reasonable request, so I've turned this into an RFE. I can't think of a good workaround for this - I tried breaking an object up into separate shapes and setting separate values per shape, but then they don't behave as a single object any more. The only thing I can think of is to have multiple versions of the shape, with different settings, and then do some blending between them, with per-point blend weights. But that doesn't seem like a very good solution, I admit. Quote Link to comment Share on other sites More sharing options...
aracid Posted July 19, 2006 Author Share Posted July 19, 2006 hey craig thanks for getting back to me, looks like im heading towards plan F on this parachute problem... anyways thanks once again brian Quote Link to comment Share on other sites More sharing options...
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