narticus Posted October 3, 2019 Share Posted October 3, 2019 I've been trying to create a realistic pile of snow, similar to what Julien Depredurand did here: But for the final result, I'd like to export a mesh for baking and then use as a game asset. Ideally, setting this up to to have a random seed for different results. So far, the closest I could get to making turns out looking more like wet cement: Any tips would be appreciated! Quote Link to comment Share on other sites More sharing options...
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